She Said She Said
She Said She Said is an audio expression of women’s experiences, and the experiences of marginalized women in particular. It is a curated set of stories that women shared with me over the course of game creation taken and consolidated into short, direct phrases. Programmed in a DJ program, using looping triggers to repeat and layer whispering voices.
Its intent is to examine overt racism, sexism, transphobia, and homophobia but in addition to address more subtle and often overlooked micro-aggressions. The game is intentionally extremely confrontational, asking players to take the position of both the aggressor and the target of those aggressions in turn.
Designed with Tweed Couch Games and guest artist Mattias Graham.